ARM
From IKwiki
The measure of a model's ability to absorb damage.
Base ARM
9
- Gobber
10
- Unarmored Human
11
- Very Lightly Armored Human
12
- Lightly Armored Warrior
- Average Thrall
- Average Satyxis
13
- Armored Human
14
- Heavily Armored Human
- Basic Warcaster Armor
- Bonejack
15
- Very Heavily Armored Human
- Armored Ogrun
- Armored Trollkin
- Unarmored Troll
16
- Superheavy Armor
- Cygnar Light Warjack
17
- Protectorate Light Warjack
- Helljack
18
- Cygnaran Heavy Warjack
- Dire Troll
19
- Protectorate Heavy Warjack
- Rhulic Heavy Warjack
20
- Khador Heavy Warjack
ARM bonuses
+0
- No Armor
+1
- Leather
- Shield
- Holy Wards
- Warcaster Powerfield
+2
- Studded Leather
- Chain
+3
- Chain Plate
+4
- Mechanikal Armor
+5
- Full Plate
- Cataphract Armor
+6
- Man-o-War Armor
