Captain Adept T'mys Willis Mk II

From IKwiki

Please do not edit this character without first contacting its creator Turbulence either through the Privateer Press Forums or email wayne.thomason@gmail.com. Thank You.


Focus 6 CMD 8
SPD STR MAT RAT DEF ARM
6 5 5 7 17 14
Winona
R RNG ROF AOE POW
12 2 - 12
Elvish Saber
M Special POW P+S
- 4 9
T'mys's Damage 16
Warjack Points 5
Field Allowance C
Base Size: Small


Description

CAPTAIN ADEPT T'MYS WILLIS, CYGNAR WARCASTER CHARACTER
T’mys Willis is a Gun Mage Captain Adept in the Cygnar Army that found he could control warjacks during a Protectorate assault. He was immediately sent to Journeyman training only a few weeks later. One of only a handful of Gun Mage Warcasters, Captain Willis defends his adoptive country while dealing with his mixed lineage.

Special Rules

Captain Adept T’mys Willis

  • True Sight – Captain Adept T’mys Willis ignores Camouflage, Concealment, and Stealth.

Winona

  • Magical Weapon
  • Powerful Attack – When attacking with Winona, Captain Adept T’mys Willis can spend 1 focus point to boost all Attack and Damage rolls for the attack.

Elvish Saber

  • Magical Weapon



Feat

  • Separation Anxiety

With a divine ability to see into the arcane, known by the elves as the Source, Captain Adept T'mys Willis can see the magic connection between Warcaster to Warjack and Warlock to Warbeast. Mentally grabbing those connections T'mys severs that bridge of control at the source. This drives Warbeast to frenzy and 'Jacks to go inert. The sudden loss normally terrifies Cygnar's enemy into instant defeat.

Feat targets enemy Warcaster/Warlock. Warjacks in the battlegroup of enemy warcasters within this models control area become inert for one round. During which an affected enemy warcasters may forfeit their actions to end this effect. A Warcaster that forfeits its activation cannot use its feat, cast spells, or perform any actions during its activation. Warbeasts in the battlegroup of enemy warlocks in this models control area automatically frenzy.

Spells

Spell Cost Range POW AOE UP OFF
Arcane Blast 3 10 13 3 No Yes
A magical energy blast radiates from a single point to strike all models in the AOE.
Beyond the Veil 2 6 - - Yes No
Target model/unit can now attack ignoring Stealth, Invisibility, and Incorporeal status this turn.
Energized Field 2 Self - - Yes No
If the caster is hit by a melee attack, after damage is dealt the attacker is pushed back d3” and suffers an unboostable POW 14 damage roll. The spell then expires.
Lightning Shot 3 Self - - No Yes
Winona gains +2 POW and Electroleap for one turn. Any target warjack hit by this attack automatically takes one damage point to its first available Cortex system. Mark this damage before making the damage roll.
Snipe 2 6 - - Yes No
Target friendly model's/unit's ranged weapons gain +4 RNG.

Concept Notes

Captain Adept T’mys Willis is an attempt to move from fiction to the tabletop. Written as the main character in my Iron Kingdom fiction 'The Sword of Morrow' and 'Secrets and Paths' I've tried to work him as a playable warcaster without pulling a Mary Sue-esqe fanboy atrocity. I've had to learn very hard that a Warmachine Character is not a Roleplaying Character and that not every ability will cross over. Using the rules set forth in the Iron Kingdoms Character Guide I was able to create this character to street legal specification, and similarly using Liber Mechanika to create the Breast Plate Warcaster Armor he wears. One feat was taken from the Wizards of the Coast book Complete Arcane page 75; Battle Caster - Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. Not to be mistaken for the Iron Kingdoms feat Battlecaster needed to become a Greylord.

Playtesting Notes

Field Test Event 1 - Cygnar vs Legion of Everblight

  • Lessons Learned
    • 1. I may have to lower the ARM by one and raise the warjack points by one to make T'mys more comparable to other Cygnar warcasters. Still figuring this one out.
    • 2. Still need to work the wording on the Feat. Action and Activation have specific meanings in Warmachine/Hordes. Will look into the re-write.
    • 3. Still need to work on the wording for the Affinity rule on the Predator. It should work similar to the Ogrun Bokur's ability to take a hit. Tranfers Damage is an actual Hordes term and means something different.
    • 4. Lightning Shot is priced correctly. It can be devastating and possibly fired twice, so the conservation of focus is on the player. Even my opponent thought it was fair.
    • 5. Brutal Damage still seems to be the clincher on the Predator. While damn dangerous it is not worth raising the cost up to 12 pts, possibly 11.

Field Test Event 2 - Cygnar vs Cryx

  • Lessons Learned
    • 1. Feat and Affinity rules still need to be rewritten.
    • 2. 'Invisibility' no longer exist in Warmachine Mk II. Will need to rework the 'Beyond the Vieil' spell. Possibly compensate by adding Magic Weapon to spell instead.
    • 3. Proper Focus allocation proves to continue to be a must. 6 focus is extremely adequate for this caster. While Willis has decent abilities it seems prudent to take a support like the Squire or Major Strangeways, similar to a Journeyman accompanying Allister Caine.

See also

Image:Tmys & Predator.JPG The model conversion for Captain Adept T'mys Willis was started with the Reaper miniature 02713: Ilmarin Duskwander (a Werner Locke sculpt). Taking away the double weapon I added to double barreled pistol from Gorten Grundback minus the bayonet, an the sword trimmed from yet another model. The coat was made from greenstuff, while the warcaster armor was assembled from different Eldar 40K bits. For the full details of this Warcaster Gun Mage please read The Sword of Morrow which is a full feature Iron Kingdoms/Warmachine story found in the Fan Fiction section of the Privateer Press Forums. Responses are appreciated.

See also