Commander Marco Sacre MKII
From IKwiki
| Focus 6 | CMD 9 | ||||
| SPD | STR | MAT | RAT | DEF | ARM |
| 6 | 6 | 7 | 5 | 16 | 14 |
| Stun Bayonet | |||||
| M | Special | POW | P+S | ||
| Critical Stun | 4 | 10 | |||
| Midgar Typewriter | |||||
| R | RNG | ROF | AOE | POW | |
| 10 | 1 | - | 11 | ||
| Marco's Damage | 15 | ||||
| Warjack Points | +6 | ||||
| Field Allowance | C | ||||
| Base Size: Small | |||||
Description
COMMANDER MARCO SACRE AKA THE MOURNFUL, MERCENARY WARCASTER CHARACTER
Special Rules
Mercenary
- This model will work for Cygnar and Khador.
Commander Marco Sacre
- Jukendo - During its activation, this model can make melee attacks with its ranged weapon, with a .5˝ melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted and all abilities attached to ranged weapon are ignored.
- Prowl Team– This model and friendly models in Marco's CMD range gain the Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
- Logistical Prowess- After normal deployment Heavy warjacks in this model's battlegroup can be placed 4” beyond the established deployment zone. Light warjacks in this model's battlegroup also gain the Advanced Deployment model rules. All warjacks in this model's battlegroup gain the pathfinder.
Midgar Typewriter
- Rapid Fire [d3]- When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action.
Stun Bayonet
- Critical Stun- On a critical hit, the model hit becomes stationary for one round.
- Close Quarters Combat- On a critical hit, the model hit (excluding Warjacks) is knocked down. On attacks against a models back arc, the model hit is automatically knocked down.
Feat
- Ghost Team
Friendly models currently in Marco's control area ignore concealment and cover when determining LOS and gain the Incorporeal and Virtuoso model rules. Affected models currently knocked down immediately stand up. Ghost Team lasts one round.
Spells
| Spell | Cost | Range | POW | AOE | UP | OFF |
| Arcane Bolt | 2 | 12 | 11 | - | No | Yes |
| Magical bolts of energy streak toward the target model. | ||||||
| Houdini Trick | 3 | 6 | - | - | Yes | No |
| Target friendly model/unit gains +3 Def and +2 ARM against melee and ranged attacks. | ||||||
| Aegis Shield | 3 | Self | - | 5 | Yes | No |
| All friendly model/units in this models control area gains +2 ARM and cannot be knocked down. | ||||||
| Magnetic Bouncer | 3 | 12 | - | - | Yes | No |
| Any Ranged attacks made against target model/units are redirected to the nearest model in a direction determined by the deviation template. | ||||||
| Arcane Mindfield | 3 | Ctrl | 6 | Ctrl | No | Yes |
| Target all enemy models that enter this model's control area, ignoring LOS. When resolving Arcane Mindfield, ignore cover, concealment, elevation, and Stealth. Models hit suffer a POW 6 blast damage roll. | ||||||
| Limit Break | 4 | Ctrl | - | - | Yes | No |
| Target friendly model in this models battlegroup gains Gunfighter, Riposte, Virtuoso for one round. This spell can only be used once per model. | ||||||
