Converting from D20 to Warmachine/Hordes
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Converting Models from d20 to Warmachine or Hordes
These are a set of guidelines for converting characters, creatures, or constructs from the D&D3.5/d20 rules for use in WarMachine/Hordes. As the same model can have somewhat different capabilities in WarMachine than the equivalent (where one exists) has in d20, it will frequently be desirable to adjust the results of this process to get a usable and fun set of stats for use in WarMachine.
Step One: Determine Type of Model
Firsly, you must decide what type of model the character, creature, etc. is to become, to some extents this is a question of taste, but here are some guidelines:
Characters: Named NPCs are likely to become Solos, those with levels in the Warcaster prestige class are likely to become Warcasters, especially if they have three or more levels in that class. Generic NPCs are likely to become members of a unit, or, if high level, solos.
Creatures (Other than Constructs): These are likely to become Warbeasts, otherwise they can become solos. Weaker creatures may become members of a unit.
Constructs: may become Warjacks (or similar), especially if they possess a cortex or equivalent system. Note that elemental constructs become warbeasts.
Step Two: Determine Size of Model
If the creature is of Medium size category or smaller, it will convert to a Warmachine base size of Small (30mm diameter). If the creature is of Large size, but in the lower half of the size range for large creatures, then it will convert to a base size of Medium (40mm diameter). If the creature is of Large size, but in the upper half of the size range for large creatures, or if it is in the lower end of the Huge size range, then it will convert to a base size of Large (50mm diameter). If the creature is larger than this, then it is too large for the current WarMachine rules, and if converted, would require a custom-sized base.
Step Three: Convert Core Stats
The various WarMachine stats can be converted from D&D3.5 stats as follows.
FOC If the creature has any levels in the Warcaster prestige class, then its FOC is equal to the number of those levels +2.
| d20 Wis+Cha | CMD | d20 Speed | SPD | d20 Str | STR | d20 Dex | DEF |
|---|---|---|---|---|---|---|---|
| 2 | 2 | 5' | 1 | 1 - 3 | 1 | 0 | 5 |
| 3 - 5 | 3 | 10' | 2 | 4 - 6 | 2 | 1 - 2 | 6 |
| 6 - 8 | 4 | 15' | 3 | 7 - 9 | 3 | 3 - 4 | 7 |
| 9 - 13 | 5 | 20' | 4 | 10 - 11 | 4 | 5 - 6 | 8 |
| 14 - 18 | 6 | 25' | 5 | 12 - 14 | 5 | 7 - 8 | 9 |
| 19 - 24 | 7 | 30' | 6 | 15 - 17 | 6 | 9 | 10 |
| 25 - 32 | 8 | 35' - 40' | 7 | 18 - 19 | 7 | 10 - 11 | 11 |
| 33 - 40 | 9 | 45' - 50' | 8 | 20 - 22 | 8 | 12 - 13 | 12 |
| 41 - 48 | 10 | 55' - 60' | 9 | 23 - 25 | 9 | 14 - 15 | 13 |
| 49 - 58 | 11 | 65' - 70' | 10 | 26 - 27 | 10 | 16 - 17 | 14 |
| 59+ | 12 | +10' | +1 | 28 - 30 | 11 | 18 | 15 |
| 31 - 33 | 12 | 19 - 20 | 16 | ||||
| 34 - 35 | 13 | 21 - 22 | 17 | ||||
| +8 | +3 | 23 - 24 | 18 | ||||
| 25-26 | 19 | ||||||
| 27 | 20 | ||||||
| +9 | +5 |
Before using the above table, modify the models d20 Dexterity score as follows; add +2 if small, -2 if large, and -4 if huge. Add 2x any deflection or dodge bonus to AC.
| d20 BAB | d20 Ranged AB | MAT / RAT |
|---|---|---|
| 0 | 0 | 1 |
| 1 | 1 | 2 |
| 2 - 3 | 2 - 3 | 3 |
| 4 - 5 | 4 - 6 | 4 |
| 6 - 7 | 7 - 9 | 5 |
| 8 - 10 | 10 - 13 | 6 |
| 11 - 14 | 14 - 18 | 7 |
| 15 - 18 | 19 - 23 | 8 |
| 19+ | 24+ | 9 |
For determining the model's MAT, modify its BAB by any feats etc. (such as Weapon Focus) that apply to melee combat. To determine its RAT, the Ranged AB equal the model's BAB plus any dextery modifier, plus any other modifiers to ranged attacks due to feats, etc.
| d20 Armor | ARM | d20 DR | ARM |
|---|---|---|---|
| 0 | 9 | 0 - 2 | +0 |
| 1 | 10 | 3 - 9 | +1 |
| 2 | 11 | 10 - 15 | +2 |
| 3 - 4 | 12 | 16 - 21 | +3 |
| 5 | 13 | 22+ | +4 |
| 6 - 7 | 14 | ||
| 8 - 9 | 15 | ||
| 10 - 12 | 16 | ||
| 13 - 15 | 17 | ||
| 16 - 18 | 18 | ||
| 19 - 21 | 19 | ||
| 22 - 24 | 20 | ||
| 25 - 28 | 21 | ||
| 29 - 32 | 22 | ||
| 33 - 37 | 23 | ||
| 38 - 42 | 24 | ||
| 43 - 46 | 25 |
d20 Armor includes to contribution to the models AC from Armor, Natural Armor and Shields, as well as any enhancement bonuses to AC. In addition, damage resistance of #/Serricsteel, #/Adamantine, #/Epic or #/- should be factored in using the above table.
Once converted all of these values should be subjected to a 'reality check'.
Step Four: Convert Weapon Stats
| Weapon Damage | POW |
|---|---|
| d4 | 2 |
| d6, d8, 2d4 | 3 |
| d10, d12, 2d6, 3d4 | 4 |
| d20, 2d8, 2d10, 2d12, 3d6, 4d4 | 5 |
| 3d8, 3d10, 4d6, 4d8, 5d6, 6d4 | 6 |
| 2d20, 3d12, 4d10, 5d8, 6d6 | 7 |
| 3d20, 4d12, 5d10, 6d8 | 8 |
| 5d12, 6d10, 6d12 | 9 |
| 4d20 | 10 |
| Range Increment | RNG | Max. Range | RNG | Weapon Damage | POW |
|---|---|---|---|---|---|
| 10 | 2 | 10 | 1 | d4 | 5 |
| 20 | 4 | 20 | 2 | d6, d8 | 6 |
| 30 | 7 | 30 | 3 | d10, 2d4 | 7 |
| 40 | 9 | 40 | 4 | d12, 2d6, 3d4 | 8 |
| 50 | 11 | 50 | 5 | 2d8, 4d4 | 9 |
| 60 | 13 | 60 | 6 | d20, 2d10, 3d6 | 10 |
| 70 | 16 | 70 | 7 | 2d12, 3d8, 4d6 | 11 |
| 80 | 18 | 80 | 8 | 3d10, 6d4 | 12 |
| 90 | 20 | 90 | 9 | 3d12, 4d8, 5d6 | 13 |
| 100 | 22 | 100 | 10 | 2d20, 4d10, 5d8, 6d6 | 14 |
| 110 | 24 | 110 | 11 | 4d12 | 15 |
| 120 | 12 | 5d10, 6d8 | 16 | ||
| +10 | +1 | 3d20, 5d12, 6d10 | 17 |
| Area Radius | AOE |
|---|---|
| 10' - 30' | 3" |
| 40' | 4" |
| 50'+ | 5" |
Ranged Weapon ROF This equals the number of attacks per round.
Step Five: Determine Damage Boxes
- For a warrior, then the number of damage boxes it has is determined as follows; Warcasters and warlocks use the 'solo' column.
| d20 Hit Points | Damage | |
|---|---|---|
| Solo | Unit | Boxes |
| 1 - 35 | 1 - 45 | 1 |
| 36 - 60 | 46 - 85 | 5 |
| 61 - 80 | 86 - 105 | 8 |
| 81 - 105 | 106+ | 10 |
| 106+ | d20 hit points / 9 | |
- If the model is a WarJack, then it has a number of Hull Boxes equal to its hit dice. The arrangement of these hull boxes on the damage grid should be determined by examining the damage grids of similar warjacks where possible. This part is taken from the Libre Mechanica.
- If the model is a WarBeast, then determine the number of damage in each aspect of its life spiral as follows:
- Body - This equals the creature's hit points divided by 13.5
- Mind - Multiply the creature's Hit Dice by its Intelligence score, multiply the result by 0.9, then take the square root.
- Spirit - Multiply the creature's Hit Dice by the sum of its Wisdom and Charisma scores, divide the result by 3.5, then take the square root.
Step Six: Hordes Specific Stats
The creatures FURY stat is dependent upon the class of the Warbeast.
| Warbeast Size | FURY |
|---|---|
| Lesser | 2 |
| Light | 3 |
| Heavy | 4 |
Creatures with the Rage or Frenzy special abilities add 1 to their FURY stat.
THRESHOLD equals FURY + CMD, if the creatures wisdom is 5 or less, reduce THRESHOLD by 1, while if the creatures wisdom is 14 or more, increase THRESHOLD by 1. Warbeasts that cannot frenzy do not have a THRESHOLD stat.
Step Seven: Finishing Up
The results of the preceeding steps will be a basic set of WarMachine or Hordes stats. There will almost certainly be a need to adjust these stats, and adding special abilities 'inspired' by the model's d20 description is recommended rather than trying to slavishly convert the d20 effects. Determining the points cost can only really be done by extensive playtesting, however, for a specific scenario, like the historical scenarios in No Quarter, no points cost is needed.
