Jetsam MKII

From IKwiki


SPD STR MAT RAT DEF ARM
4 6 4 6 17 12
R Skyhammer
RNG ROF AOE POW
Right 16 3 3 12
R Skyhammer
RNG ROF AOE POW
Light 16 3 3 12
DAMAGE
GRID
1 2 3 4 5 6
Image:Black.png Image:Black.png Image:Black.png Image:Black.png Image:Black.png Image:Black.png
Image:Black.png Image:Black.png Image:Black.png Image:Black.png
R R A A L L
Image:Black.png R M C L Image:Black.png
Image:Black.png M M C C Image:Black.png
SYSTEMS
Left Arm (L)
Right Arm (R)
Cortex (C)
Movement (M)
Arc Node (A)
Point Cost 6
Field Allowance U
Victory Points -
Base Size: Small

Description

Special Rules

Jetsam

  • Pathfinder- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
  • Arc Node- This model is a channeler.
  • High Altitude (Action)- This model gains cover and does not suffer blast damage. While in high altitude this model cannot attack or be attacked by melee or ranged attacks with a RNG below 13. This model can begin the game in high altitude.
  • Hydrogen Failure- When this model is destroyed, before it is removed from play all models within 2" suffer an unboostable POW 8 damage roll. This attack causes fire damage, and models hit suffer the Fire continuous effect. This model is then removed from play.

Skyhammer

  • Inaccurate– This model suffers –4 to attack rolls with this weapon.

Concept Notes

Yes, it's a flying warjack. Yes, I am very bored. No, I don't want to do my school work. Yes, I am going to make a Heavy version. Basically it looks like the blimp-probes from the Discovery special Alien Planet, except its powered by a boiler, and has rockets on its wings.

Playtesting Notes

See also