Major John Aras

From IKwiki

This is still a work in progress

Focus 6 CMD 7
SPD STR MAT RAT DEF ARM
6 6 6 5 14 16
Mage Blade
M Special POW P+S
- 5 11
Hand Cannon
R RNG ROF AOE POW
12 1 - 12
Maj. John Aras's Damage 15
Warjack Points +5
Field Allowance C
Base Size: Small

Contents

Description

Major John Aras, Cygnar Ally Warcaster

Fluff to come <-- Character fluff goes here. -->

Special Rules

Major John Aras

  • Cygnar Ally Warcaster

John will not work for Cryx.

While included in a Cygnar army, John is a Cygnar model. While included in a Mercenary Contract army John is a Mercenary model.

  • Animosity

John may not be included in any army that also includes Magnus the Traitor, Magnus the Warlord or Jaren Cross.

Mage Blade

  • Magical Weapon (symbol)


Feat

  • Creaping Barrage

John may spend once focus each to place up to three 3" templates completely within his CTRL. John's controller then chooses a table edge. The AOE's may be upkept as spells for 2 FOC each during each following Control Phase if they are within John's CTRL. If an AOE is upkept, it moves 3" directly toward the chosen table edge. Models that are under the templates when they stop take an unboostable POW 12 blast damage roll. A model may only be affected by Creaping Barrage once per round. The model's controller may choose to knock the model down instead of taking damage. Models that cannot be knocked down do not take damage.


Spells

Spell Cost Range POW AOE UP OFF
Entrench 2 8 - - X -
Target model/unit gains +4 DEF, +4 ARM and is unaffected by blast damage. Entrench expires if an affected model moves, is moved, is placed or becomes engaged. Entrenched models do not block LOS.
Indirect Fire 3 8 - - - -
Instead of attacking normally, target model with a ranged or magic AOE attack may place the appropriate template anywhere completely within range of the weapon, regardless of LOS. The template then deviates normally.
Over the Top 3 Self - CTRL - -
All Friendly Faction warrior models/units in John's CTRL gain Fearless and must charge during their next activation. Affected models gain Assault during this charge.
Gas Shell 4 10 - 4 - X
Living models under the AOE when it is placed and models that end their movement in the AOE suffer Corrosion. A Gas Shell AOE is a cloud effect that stays in play for one round.
High Explosive Shell 4 12 6 3 - X
A model directly hit has it's ARM halved when resolving damage.
Air Burst 2 8 10 3 - X
All models in the AOE suffer POW 10 blast damage rolls.

Concept Notes

Born of my facination with the history of the Great War. Definately not balanced yet. C&C welcome.

Playtesting Notes

None yet, but I should have some this week.