Merchant MKII

From IKwiki


SPD STR MAT RAT DEF ARM
5 11 6 5 15 14
M Long Arm
Special POW P+S
Right Reach 4 15
M Long Arm
Special POW P+S
Left Reach 4 15
DAMAGE
GRID
1 2 3 4 5 6
Image:Black.png Image:Black.png Image:Black.png Image:Black.png
Image:Black.png Image:Black.png
R L
R R M C L L
Image:Black.png M M C C Image:Black.png
SYSTEMS
Left Arm (L)
Right Arm (R)
Cortex (C)
Movement (M)
()

}}

Point Cost 8
Field Allowance 2
Victory Points -
Base Size: Large

Description

Special Rules

Merchant

  • Pathfinder- This model can advance through rough terrain without penalty and can charge and make slam and trample power attacks across obstacles.
  • High Altitude (Action)- This model gains cover and does not suffer blast damage. While in high altitude this model cannot attack or be attacked by melee or ranged attacks with a RNG below 13. This model can begin the game in high altitude.
  • Hydrogen Failure- When this model is destroyed, before it is removed from play all models within 2" suffer an unboostable POW 8 damage roll. This attack causes fire damage, and models hit suffer the Fire continuous effect. This model is then removed from play.
  • Radar (Action)- Place a 5” AOE around this model. Within the AOE Stealth, Concealment, and cloud effects are ignored.
  • Carrier (Action)- When b2b with other friendly faction warjacks, this model can carry two friendly faction Light Warjacks, or a single Heavy Warjack. The model carried cannot attack, use any abilities. The model carried is affected by High Altitude. If this model is destroyed, any models attached to it suffer the effects of Hydrogen Failure.

Long Arm

  • Reach- This weapon has a 2˝ melee range

Concept Notes

Yup another flying warjack, that carrys stuff.

Playtesting Notes

See also