The Controller and Abomination

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Focus 3 CMD 9
SPD STR MAT RAT DEF ARM
6 6 8 4 14 14
Prosthetic Blades
M Special POW P+S
Multi 5 11
Controller's Damage 8
Point Cost 110
Field Allowance C
Victory Points 3
Base Size: Small
SPD STR MAT RAT DEF ARM
6 10 6 4 13 16
M Open Fist
Special POW P+S
Right Arm - 4 14
M Open Fist
Special POW P+S
Left Arm - 4 14
DAMAGE
GRID
1 2 3 4 5 6
L L M C R R
L M M C C R
SYSTEMS
Left Arm (L)
Right Arm (R)
Cortex (C)
Movement (M)
()
Point Cost -
Field Allowance C
Victory Points 3
Base Size: Large

The Controller and Abomination

The all-out war engulfing the Iron Kingdoms seems to have brought out the best and worst things that stalk the land. Legends such as the Old Witch share man's battlefields alongside nightmares like the Deathjack and it seems gods themselves have come to Immoren to observe these troubled times.

The Cephalyx known only as the Controller fits well amongst these rumors and truths. He, if the pronoun may be used, seems to be an anomaly amongst the sadistic race, actively hiring himself out to one army or another, followed by a massive stitched creature he affectionately calls 'Abomination'. In ordinary times no sane commander would allow the Controller near his troops, but these are no ordinary times. The Controller appears without warning to pressed commanders, offering support in a hissing voice, asking in payment only the corpses of the enemy. Far from the eyes of their leaders, many accept his help - after all, his payment is quickly becoming more common than coin.

The Controller

Special Rules
  • Mercenary - the Controller will not work for Cygnar or the Protectorate.
  • Anatomical Precision - if the Controller fails to exceed a target's ARM with a damage roll, it automatically inflicts one damage point.
  • Floating - the Controller ignores movement penalties from, and may charge across terrain.
  • Mental Attacks - When casting spells, the Controller rolls to hit with a magic attack value of 7. The Controller's magic attacks ignore LOS, Camoflauge, Concealment, Cover, Cloud Effects, Invisibility, and Stealth.

Abomination

Special Rules

  • Abomination - Models/units within 3" of Abomination must make a CMD check or flee.
  • Frenzy - If the Controller is detroyed, Abomination frenzies each mantinence phase, exactly as if it was a warbeast.
  • Grisly Strength - Abomination gains +1 STR for each body token on it.
  • Hunger - Each time abomination kills a living model with a melee attack, it may immediately move up to 2" Each time Abomination kills a living model, it gains a body token. Abomination may have up to 3 body tokens.
  • Reknit Form - Abomination may discard a body token any time during it's activation to immediately repair d3 damage. If the Controller is in base contact, it instead repairs d6 damage.

Concept Notes

Playtesting Notes

See also

Spell Cost Range POW AOE UP OFF
Mental Shriek 3 Self - CMD - -
Living models in the Controller's CMD range suffer -2 SPD, MAT and RAT for one round.
Harvest 2 Self - - - -
The Controller may immediately make 1 melee attack against every model in his melee range. If Abomination is within 3" of the Controller, it gains one body token for each model destroyed.
Crush Mind 1 6" 0 - - X
If this attack hits, roll damage agaisnt the model's CMD stat instead of it's defense. If this attack would destroy a model with the Fearless ability, they gain the Tough for the duration of the attack.