Warhammer 40,000
From IKwiki
This article is a conversion project for Warhammer 40k, which needs no introduction.
Contents |
[edit]
Forces
[edit]
The Imperium
[edit]
Chaos
[edit]
Xenos
[edit]
Why?
- Why write conversion rules for Warhammer 40K to work with Warmachine/Hordes rules?
- To improve upon the original.
- To use 40k figures in crossover battles.
- As a fun design project.
- A helpful link to the Development Center to view theory behind stats and faction design.
[edit]
Fluff
In the grim darkness of the 41st millenium, blah blah.
- The Imperium
- Chaos
- Psychers
- The Warp
- Technology of the 41st Millenium vs technology of the Iron Kingdoms
[edit]
Rules
[edit]
Stats
Warmachine/Hordes Stats:
- SPD - In WM, average SPD is 6, with 5 or 4 for slow things and 7 or 8 for fast things. Most infantry and troopers would then be SPD 6, with bulky orheavy things having SPD 5, and Fleet of Foot or Fast attack things having SPD 7 or even 8.
- STR
- MAT
- RAT
- DEF
- ARM
- CMD
- FOC
- FURY
- THR
- POW
- RNG
- ROF
- AOE
- Damage
- VP
- FA
40K Stats
- Movement
- Strength
- Weapon Skill
- Attacks
- Initiative
- Balistic Skill
- Toughness
- Wounds
- Armor Save
- Leadership
- Weapon Strength
- Weapon Type
[edit]
Army Composition
- HQ is equivalent to warcaster/warlock- One per 500 pts, field allowance based off of number of HQ Models. May or may not have spells, may or may not have a 'battlegroup'.
- Units of troops- Most units will be 'Leader and 5 troops, with up to 4 additional troopers'. Elites could be 6-man units of fixed size. Some units may have models which are on medium or large-based models. Some units may be 3-5 man, especially medium sized or powerful models.
- Unit attachments- for 40k troop choices that have optional wargear, this can be represented by unit attachments.
[edit]
Units
- Unit Leaders- if the 40K version has an optional sergeant or leader, that model is the Unit Leader. If not, a fluff re-write is used to have one model to be the leader.
- Unit Size- Units may have no more than 10 members + unit attachments.
[edit]
Vehicals
Special rules will need to be developed for vehicals. Some basic ideas would be:
- Facing- Front, left side, right side, back
- Movement- Cannot run, may only move in a straight line then turn, may trample over troopers a la Tank Shock.
- Systems- Has a damage grid like a warjack. As systems are lost, loses weapons, movement. When suffering critical hits, may cause crew to be stunned or explode.
