Chadrick Hammerson and Demolisher

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Focus 3 CMD 8
SPD STR MAT RAT DEF ARM
4 7 6 6 12 17
Axe
M Special POW P+S
- 4 11
Wrench
M Special POW P+S
- 0 7
Pistol
R RNG ROF AOE POW
8 1 - 10
Chadrik's Damage 10
Point Cost 165
Field Allowance C
Victory Points 3
Base Size: Small
SPD STR MAT RAT DEF ARM
4 14 5 4 8 20(22)
M Thunderer
Special POW P+S
Right Arm Crit. Dest. 6 20
M Shield
Special POW P+S
Left Arm - 0 14
DAMAGE
GRID
1 2 3 4 5 6
Image:Black.png Image:Black.png
L R
L L M C R R
Image:Black.png M M C C Image:Black.png
SYSTEMS
Left Arm (L)
Right Arm (R)
Cortex (C)
Movement (M)
()
Point Cost -
Field Allowance C
Victory Points 3
Base Size: Large

Chadrick Hammerson and Demolisher

Fluff Here

Chadrick Hammerson

Special Rules
  • Mercenary - Chadrik will not work for Cryx.
  • Dismantle
  • Interface - Rhulic Warjacks beginning thier activation in base contact with Chadrik immediately gain 1 focus point.
  • Expert Repair

Demolisher

Special Rules

  • All Terrain
  • Critical Destruction - On a critical hit with the Thunderer, place a 4" template on the model hit. Every model under the template, except for the Crusher, suffers a POW 10 blast damage roll that may be boosted as normal.
  • Prototype - The Crusher may only receive a maximum of two focus. The Crusher has ARM 16 against attacks from it's rear arc.

Concept Notes

Playtesting Notes

See also

Spell Cost Range POW AOE UP OFF
Harden 2 6 - - X -
Harden increases the warjack's ARM by 5 against one attack and then expires.
Repel 2 6 - - X -
Ranged and Magic attacks against target warjack roll an extra die for damage and remove the lowest.
Overcharge 3 6 - - X -
Choose a number between 1 and 5. Target warjack adds this number to STR and deducts it from MAT. When targeting an enemy warjack this is an offensive spell requiring an attack roll.